#ifndef FND_GAME_2D_TEST_ACTOR_HPP
#define FND_GAME_2D_TEST_ACTOR_HPP
#include "actor.hpp"
namespace FndGame2D {
    class test_actor : public actor  {
        std::size_t m_current_rect_index ;
        float m_update_time ;
        float m_current_time ;
    public:
        test_actor(const std::string& name) :
            actor(name),
            m_current_rect_index(0),
            m_update_time(.5f),
            m_current_time(.0f)
            {}
    public:
        void update(float time_inteval) ;
    } ;
}
#endif
